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Are You A Modder?

Are you a modder?

  • I am not a modder but want to be.

    Votes: 0 0.0%

  • Total voters
    24
  • Poll closed .

Terra_Inc

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Hello, MSFC Community!

At the moment, the A2 modding community seems to have reached a new low. We are interrupting for a special poll to take a look at our community.

Are you a modder? Many of us came here as modders, but maybe they have changed over the years. What are you doing now? And what do you think about it?

In two weeks, we'll be back with the next poll. Stay tuned.

The MSFC Polling Crew:
Terra_Inc & Amateur


MSFC Polls: the finger on the pulse of the time
 
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Jetfreak

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I am an active modder, and I do smaller releases.

So here's the thing, I consider myself a modder, yet I cannot even make a mesh for the life of me. :p

True, but that impediment hasn't stopped me from improving upon other great work of others over the years. So instead, I focused on the little things which are often taken for granted sometimes. First and foremost is texture editing in general, which pretty much made me known. I was never very good at first, my limited skills and lack of decent software pretty much dragged me down. But practice kept me going the extra mile in terms of execution and attention to detail. This was mostly in 2006-2007 when guys like elevatormusic and Gavin were mostly active. They were pretty much my main motivators to improve my Armada experience. Their quality stuff and pics were are nothing short of stunning. They also solidified my affinity for pic making as well, I pretty much learned a trick or two from em'. And the rest is pretty much history. But I couldn't have gotten there without the genuine support from my fellow modders and such. So thank you. ;)

After texture editing, I had my first foray into the simple job of model revamps. Just the average lightmapping and the lot. It was hard enough trying to make sense of ms3d's GUI, let alone edit models. After some snags with permissions at first and after some ill-fated "attempts" to improve models, I eventually got the hang of it. Actually, its still continuing today and I'm enjoying every bit of it. I keep looking for older models and its a real joy bringing them up to current standards. Even the older meshes amaze me when done right.

In terms of releases, I've always been inclined for the smaller single ship downloads. They're practical, generally easier to make and is spared all of the contrivances, intricate issues and all the quirks inherent with large scale mods. Don't get me wrong, I have nothing against full mods. In fact, I have found a liking for them IF DONE RIGHT (See: Art of War, Fleet Ops, Tactical Assault).

What do I mean? I have seen a lot of overambitious people over the years planning and announcing some big bombastic mod. They have a great start, have some supporters, possess high ambitions and promise a lot, A LOT. Yet, as time passes they fall flat and rarely meet expectations. There's some publicity shots here and there, a news update here, yet they generally have nothing else to show; worse, they take forever to complete. (See: Dogs of War, Zero Hour and some others which have lost me).

Simple Truth: Large Scale mods or "Total Conversions" (TC) take genuine skill, time and effort to make. Do not waste your time in trying to attempt something you are not even sure of finishing. I learned this the hard way sadly. I had my ambitions for some freaking huge TC project back then, but never got to finish the thing so it was scrubbed.


So yes, I am a modder. I am for the most part active and have a preference for small scale releases. Oh, and don't get me started on how naysayers have nearly destroyed my motivation this past few years. They can all take a hike in Mindanao. Furthermore, modding has also been a medium for my artistic endeavours, A2 can be a decent rendering engine if done right, I should know.
 

Majestic

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I am both a modder and modeller. The modder being well doing mods while a modeller being creating 3d models/meshes.

I have been a modder since around 2000, when I first joined the community over at AFC, before it's re-start in 2001. I have remained in the community ever since, with a brief 10-12 month absence in 2002, due to my Higher School Certificate among other things. So I do remember the golden age, where Westworld, Daemon, APOC and the like were modding A1.

I do both large scale and small scale mods. My large scale being Yesteryears and Clash of Empires, my small being well where do I start? :lol: Take a look at the download section if you're unfamiliar with my work.

I feel both small scale and large scale projects have their merits, but I agree with Jet, that too many large scale projects go the way of the Dinosaur after a few months. I have myself been forced to cancel mods, most notably Mirror Wars and Parallels, the first due to well I can't remember any more (but it ended up becoming Yesteryears) and the latter due to problems in the community and the A2 engine not up to what I wanted to achieve. However this turned into small scale mods, with content release individually so wasn't a total loss to the Community. Much of what was included is now available here and has been included in others mods like Thunderfoot's and Adm_Z's BSG projects.

As for the community downturn, I could see it happening. I recall saying it a year or so ago that the A2 community was not it's last legs. To be honest it will still be a while before it goes poof, as many here are still very much into the game and as long as only a few people still mod the game it will never truly be gone. However thinking back 10 years ago, when it was rather busy it's very sad to see how inactive it has become but it does happen to everything in the end unfortunately.
 

Terra_Inc

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It would be funny, if it wasn't so sad...

Is Star Trek Armada II going outta style?

Its not as popular as it used to be... 29.1% (44)
I still play it quite often. 27.8% (42)
Heck no!! 23.8% (36)
I'm actually getting kinda bored of all this... 11.9% (18)
Star Trek Armada II? What's that? 3.9% (6)
Its practically non-existent! 3.3% (5)

Heh, looks like most of us stil play it alot...but com'on, admit it, this game isn't as popular as it used to be....

This poll was posted on A2F. Sounds like this could have been posted in our time, right? Actually, it is from 2003. :eek:
 

Starfox1701

Master of the Arwing
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Jet you are one of the Chip Foose's of our mod community

As for the downturn I blame i mostly on the badd economey and all the trouble that it caused, not just for us but also many other mod communities. Since 08 over 85% of the SFC mod sites went under and alot of sites for other games too. People are spending all their time trying to swim and forgeting to play a little to stay saine.

For myself I am a moder with big dreams but I lack the means(time and manpower) to get it all done. So I'm kinda doing TC 1 ship release at a time. Look for ships from all trek eras except ENT and AR as I don't have them worked into my personal continuity:p
 

Adm_Z

Gettin' down and GUI!
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23 Nov 2009
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yeah, this was a slow year. I picked #1.

I think the majority the problem we have is the lack of modelers, and the abundance of modders. Jetfreak is definitely the Foose of a2, but we also need somebody to make things for him to work his magic on. i think the lack of mods is due to the fact that we are loosing stuff to work with, and that many of the best modders are either retired, or working on their own projects.


We have the rare popups like TUN, but we really need more people willing to just get models out there. Majestic is here to of course, but I"m not sure he counts since he can do it all at the same time.:p
 

USS_Excalibur

The Starfleet that's anything but human.
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10 Sep 2010
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272
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30
Modder....... just a modder with releases varying in size.
 

CABAL

<< â–  II â–¶ >>
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I still mod, but it's been so crazy on this side of the screen that I haven't been able to get much done or release much. Doesn't help that I tend to go, "ooh shiny" and forget about everything else when I find something like Sigma, either, lol.
 

Ryderstorm

Fight to live, Live to die
Joined
14 Sep 2009
Messages
221
I still mod and model but only released one thing. Then I lost 95% of my work due to a nasty bug which managed to find its way into my backups as well :(

I then took a break from A2 and rediscovered Command and Conquer namely tiberium wars and was hooked for a month on it again lol.

In recent times real life has been basicly preventing me from modding...between work getting crazy for a few weeks in terms of hours and then also certain life stresses and situations and also kinda planning a wedding even though technicly not engaged yet.....

Lets just say my life is kinda crazy now.....both in good way and bad way.
 

SciFiFan

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I am a modder and I release smaller projects.

I think I am better at models than anything else. I have been quite distracted lately, which is why nothing new from me in a while. I have a few things that I could rush out but, I am not that kind of person.
 

Avon

The older I get, the more I forget
Joined
28 Dec 2006
Messages
491
I was once a serious modder, spending many years modding many varied games. Started out on games like Total Annihilation, Age of Wonders, C&C and the Total War Series. Then Birth of the Federation came along, followed by Starfleet Command, Elite Force and finally Armada. Have also dabled in Bridge Commander, Empire at War, and Sins.
Have tried my hand at most aspects of modding down the years, even dabbling in model building towards the end.
Nowadays, I'm kinda burnt out with it all, and am happy just to poke my nose in once in a while, to see what cool stuff you guys are up to.:cool:
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
I don't mod for anything other than simply testing balance (thus, essentially simple ODF modding), but I try to make it easier for new and old modders by documenting as much as possible about Armada II/Fleet Ops :) .
 

Knight

"What? Too flashy?"
Joined
27 Jun 2006
Messages
2,404
i think it depends on how you define a modder.
I mean, technically your still modding the game by downloading others work and implementing (although granted thats mostly small things like ships stations).

So in that regard, I do consider myself a modder. That and tinkering with ODF's which found their way to a release, just small touches.
I do like to tinker with the game, and get others opinions on things I'm trying to make work, to see who else has similar ideas of different ideas on implementation. So in that regard, I consider myself a modder.

Can i model/texture?

Not for the life of me. I want to learn, just lack the time lol
 

dinosaurJR

Biffy! Biffy! Biffy!
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1 Jul 2009
Messages
654
Im a bit of an anomaly... I have been around the community for a while now - several years... I have worked on several projects, but very little of what I do gets released... Its mainly down to me being too lazy / lacking the motivation to go the extra step to clean up and pack everything to make it ready for release...

I am working on a big project - Halo: Fleet Command, together with CABAL, Dan, Fallen Graces, Majestic and several others - and I am model sharing with CanadaMan7 on his Sins Of the Prophets mod for SoaSE... (Hell, I even found out a couple of weeks back that some of my models have found their way into the Halo: First Offensive mod for EaW:FOC... I didn't even know until I stumbled upon the latest mod update at Moddb...)

I also really want to get cracking on a WW2 air combat mod for A2 - I have worked on some of the preliminary models...

I also want to get my TOS Star Trek mod for A2 (Star Trek: Beginnings) back out of the moth balls and get cracking again with that... I even have Photoshop now (thanks Majestic - you da man) so I can create nice light maps...

But I am primarily and probably always will be a modeler and texture guy. Its what I enjoy doing and all I was really motivated to learn... I CAN hardpoint and code (with varying degrees of success...)

One day I also really want to do a Victorian Era Jack the Ripper based single player mod for either Half Life 2, or Grand Theft Auto San Andreas...

But that is way off in the future... And maybe something to discuss with the guys in the Majestic Game Studio thread (assuming the studio is still up and running? I know there has been some crazy upheavals here of late (in RL, I mean)

But Im rambling...

:cool:
 

Atlantis

Master Chief Petty Officer of Starfleet
Joined
1 May 2006
Messages
518
Im a bit of an anomaly... I have been around the community for a while now - several years... I have worked on several projects, but very little of what I do gets released... Its mainly down to me being too lazy / lacking the motivation to go the extra step to clean up and pack everything to make it ready for release...

*points at that* I'd describe myself pretty much the same way.

I have a few personal projects on the go, that never really got good enough to release or anything:
- Cold Front - Yes it still exists, in a way. Very much based on the movie era (up to and including the beginning of Generations), with bits from Star Fleet Academy, Klingon Academy, The Ashes of Eden novel, etc.
- Moments of Revelation - My own B5 mod, using Fleet Ops as a base.
- [As yet un-named] - A mod for Fallout 3, set in England, using steampunk technology and loads of stereotypes and English oddities (The Clangers, The Goon Show, Fawlty Towers, etc).

As well as smaller projects such as my takes on Bernd Schneider's work on EAS.

But, that said, I haven't released anything since early 2007, lol.
 

Amateur

Waiting for Godot
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[As yet un-named] - A mod for Fallout 3, set in England, using steampunk technology and loads of stereotypes and English oddities (The Clangers, The Goon Show, Fawlty Towers, etc).

Must...know...more...

:lol2:
 

Majestic

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(Hell, I even found out a couple of weeks back that some of my models have found their way into the Halo: First Offensive mod for EaW:FOC... I didn't even know until I stumbled upon the latest mod update at Moddb...)

They didn't even ask permission? I would've been upset over that.

But that is way off in the future... And maybe something to discuss with the guys in the Majestic Game Studio thread (assuming the studio is still up and running? I know there has been some crazy upheavals here of late (in RL, I mean)

It's still running, just slowly due to RL problems. It's a long-term project however.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Used to have it really bad. Lived to mod. Would buy a game purely because I saw other people's mods for it so I figured I could mod it as well. About two months ago, the fever finally broke. I am currently finishing up whatever projects I have started, although these are being done at a much slower pace than in the past. When these are completed, I may finally be able to play a game the way the devs made it instead of constantly tinkering under the hood. I suppose I'll always add in better skins and the like. But my modding frenzy days are nearly done. Been fun. Been exasperating as well sometimes. Wouldn't have it any other way. If I had to go back and do it all again, I would probably do it exactly the same way.
 

Starfox1701

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It's a reaccuring sickness. You'll be back; if not A2 it will be another game. We are all traped forever.:help: ;)
 

dinosaurJR

Biffy! Biffy! Biffy!
Joined
1 Jul 2009
Messages
654
They didn't even ask permission? I would've been upset over that.

Nah - I'm not bothered - I'm actually flattered that they like the models so much they want to use them :) Also, I seem to remember mentioning to CanadaMan7 that he could distribute them as he saw fit, I gave a permission of sorts, tbh I'm not really that bothered that the H:FO guys didn't even give me a heads up either, or that I dont even get a mention on teh update - also, they put an awesome bump map on my texture, it looks stunning (and much more like I had intended) - I really get a kick out of peoples remarks the designs (some of them are originals...)

It's still running, just slowly due to RL problems. It's a long-term project however.[/QUOTE]

Well, I am 100% on board - Just let me know if anything more comes to light...:thumbsup:
 

Majestic

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Ah well that's different then. :)

Well, I am 100% on board - Just let me know if anything more comes to light...:thumbsup:

Sure will, Syf is more likely to be the one contacting you however, as he is officially the project coordinator of that. I'm more of a Public's Relations, assistant coordinator of the project.
 

Borg_Queen

Bringer of order to chaos
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I couldn't find a vote suggestion that fits me, but this is me:

I have done some small modding, in form of playing with odfs in various games for various reasons (making the Cube in legacy stronger, or making a certain map in A2 easier, f. ex.). All of the small modding with odfs I have though at least so far done for my self.
And about the Majestic Game Studios; I do happen to be part of that team as well, alongside Majestic Syf, Hellkite, Intrepid, Crazyfrog and dinosaurJR. Though there I am so far only working on backgrounds.
 
M

Marky

Deleted Due to Inactivity
Former MSFC Member
I don't have time to mod anymore... :(
I know some basic stuff. Creating levels for games, changing small settings, new backgrounds, sprites/character animation etc. I also thought about creating mod managers (for downloading and managing mods for games). When I have time (and is not programming programs that does not have anything to do with ganes), I try to learn more about modding games :) Maybe you'll see a cool mod from me in a few years :p

Borq_Queen talked about Majestic Game Studios or something... What is that?

BTW: If this site had more tutorials for creating "Your first mod in ST:Armada" and stuff, maybe it would open up the community around the game a little more? I know how hard it can be trying to start modding a new game as most game enginges and community support are different. Maybe tutorials will learn people that are into modding things that they didn't know ;)
 

Majestic

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Borq_Queen talked about Majestic Game Studios or something... What is that?

PM her, she'll inform you of what it is. :thumbsup:

BTW: If this site had more tutorials for creating "Your first mod in ST:Armada" and stuff, maybe it would open up the community around the game a little more? I know how hard it can be trying to start modding a new game as most game enginges and community support are different. Maybe tutorials will learn people that are into modding things that they didn't know ;)

Starbase34 is a good place for the new modder. It explains just about everything, failing that Westworld's Big Book of Modding is in the download section and it will help someone like yourself create their first mod. I recall when I started modding A1, the Big Book of Modding didn't exist nor any other tutorials. Boy how things change in ten years. :lol:
 
M

Marky

Deleted Due to Inactivity
Former MSFC Member
Starbase34 is a good place for the new modder. It explains just about everything, failing that Westworld's Big Book of Modding is in the download section and it will help someone like yourself create their first mod. I recall when I started modding A1, the Big Book of Modding didn't exist nor any other tutorials. Boy how things change in ten years. :lol:

Thanks for the tip! ;)
I've modded something, but are not a pro, nor a newbie (maybe a little bit) :) I just need a "fillup" with more info to create better mods :p

EDIT: But I've never done anything in Armada 2...
 
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