• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Amateur's 3D Work

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Hey everyone.

Decided to make make a standard thread for all of my bits and pieces. Criticism, comment, everything and everyone is welcome :).

One thing to note is that I've upgraded from Max 8 to Max 2012. It runs a lot better, but the generations in between introduced a lot of refinements and changes that I still need to get used to. All good fun :lol:

First thing to show is this:

12-8-19.png12-8-19B.png

My take on the Constitution. The primary hull - apart from the impulse engines and bridge structure - is identical. The neck is a bit thinner, and you may notice the addition of a torpedo launcher. The secondary hull is similar, but the changes are enough to give it character. It's not really visible, but the dish sticks out slightly.

The nacelles had the most changes, and some of you may notice the similarities with the NX. I wanted this to feel like it was actually an evolution of the design.

This is also, I should add, one of the highest poly meshes I have ever done. It's over ten thousand!
 

MrVulcan

Crewman 2nd Class
Joined
17 Aug 2011
Messages
142
That's a really nice looking mesh. Without a pic of the original, its hard to say what has changed exactly, but it seems a lot more pleasing to the eye :) My only real concern with the original has been the nacelle pylons.. perhaps that's still in the works with this mesh? ;)

Congrats on the upgrade. For me the change has been from Max 5 to 2012... took me a while to get used to the new material editor. Haven't yet figured out why its better than the old material editor. Heheh
 

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
That's a really nice looking mesh. Without a pic of the original, its hard to say what has changed exactly, but it seems a lot more pleasing to the eye :) My only real concern with the original has been the nacelle pylons.. perhaps that's still in the works with this mesh? ;)

Congrats on the upgrade. For me the change has been from Max 5 to 2012... took me a while to get used to the new material editor. Haven't yet figured out why its better than the old material editor. Heheh

Thanks :). The pylons were a bit of an issue for me as well. The ones on the original Constitution look so flimsy, but are such an integral part of the design that changing them too much didn't look right. I'm still tinkering though, and hope that I have a better idea.

Wow, that's quite a jump. I'd imagine that there are a fair few things that were introduced between the two, not just altered.

First thing I did was change the material editor back :lol:. The new one is just far too complicated. I've no doubt that artists and animators like the extra control it offers, and it's probably easier to move around a lot of different materials and maps but to be honest all I use it for is assigning either a texture or ambient occlusion map.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
This is also, I should add, one of the highest poly meshes I have ever done. It's over ten thousand!

Welcome to the dark side... mwhaha

Liking what I see. Overall maintaining the clean lines of the original Connie, yet bringing her a bit more up to date. :thumbsup:
Only thing I'm slightly put off by is the rather bulbous look of the secondary hull, where you've filled in the cutout section.
 

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Liking what I see. Overall maintaining the clean lines of the original Connie, yet bringing her a bit more up to date. :thumbsup:

Thanks, that's what I was trying to do :). As for the bulb, that - and the pylons - are pretty much just place holders until I have a better idea. To be fair, certain angles make it look quite flattering - but it never really fits in.

Couple of friends for the Constitution...
 

Attachments

  • 12-8-19C.png
    12-8-19C.png
    1.1 MB · Views: 9
  • 12-8-19D.png
    12-8-19D.png
    545.5 KB · Views: 10

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,648
excellence2.png

work all around Amateur :thumbsup:
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
Wow man I think you should change your name to Expert:thumbsup::thumbsup:
 

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Thanks guys :).

Finally got around to rebuilding the secondary hull and nacelle struts. The new shape is a lot closer to the old shape and doesn't have that tacked on bulb that I was never overly fond of. The struts are heavily inspired by/pilfered from the refit :angel:.
 

Attachments

  • 12-8-25A.png
    12-8-25A.png
    1.3 MB · Views: 9

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,466
Age
42
Hello:
The meshes look very nice, I love that Constitution class, and even though it looks very high poly for Armada games I can still imagine it flying around in games like Bridge Commander.

Keep it up! :thumbsup: .
 

Jetfreak

Filipino Expat
Staff member
Forum Moderator
Seraphim Build Team
Master of Art
Joined
22 Mar 2008
Messages
2,563
Yes, she is coming along nicely, you can never have too many Connie variants LOL. :D
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Top