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[Help] Aad's Galaxy class Saucer Seperation Help

marsneedswomen2008

Cadet Junior
Joined
20 Jul 2015
Messages
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Age
35
Hello all,

I'm trying to get back into modding Armada 2. I'm having a little trouble with Aad Moerman's Galaxy class. I know he created a custom saucer separation special weapon for it that's designed to work with the 1.2.5 patch. Unfortunately, I can't seem to get it to work, and it cause the Galaxy class to crash the game. I've made sure the two files for saucer separation, ggalaxyfuse.odf and ggalaxysep.odf, were in the special_weapons folder and are listed in the tech1 and fulltech files. Still no luck. Using STAUM, I get a message saying the odfs can't be found. So it seems the game is reading these odf files as missing despite the fact that they're present. Any ideas?
 

Rifraf

I know just enough to be a danger to myself
Joined
25 Aug 2013
Messages
1,236
Age
51
I'm not sure it ever worked for me either. I had to use the names in the stock files to replace his weapon names IIRC. Here's a snippet from what someone posted in his release. May be worth a try?

#13angryandorian2010-06-17 13:55
I was able to sort off fix the crashing of the production Galaxy. There's a problem with the Saucer Separation Special Weapon. In the fgalaxy.odf look for something called "galaxysep" and rename it "ggalseparator". For the fbbridge and fsaucer odfs look for "ggalaxyfuse" and rename it "ggalintegrator". What this does is give Aad's Galaxy the saucer separation power of the original stock Galaxy. It's not perfect, as the reintegration looks a little weird, but at least it works.
 

marsneedswomen2008

Cadet Junior
Joined
20 Jul 2015
Messages
67
Age
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Lol, that was me who made that post more than a decade ago. :lol: Renaming it to the stock saucer separation special weapon was my quick and dirty method. It worked, but it bugged the separation animation. What's sad is that I once accidentally stumbled upon the fix, but I never wrote down what I did to fix it and now I can't remember. Maybe someone else has solved it?
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
780
Hey Mars I'm not sure which repalce weapon I used, it was a long time ago and a couple complete crashes ago. I think it was the replace weapon from one of the Prometheus Class mods. I wanted a Hero galaxy class with different stats from the stock ship so I used replace weapon to get it to work.
To get it to work you'll need at least 3 ship odfs, 2 replace weapon odfs, all of the normal weapon odfs for the ships, sods for all 3 ships, textures, techtrees. I included some of my ODFs, from my current mod and these work, so hopefully all you'll need to do is copy, paste, and change a few file names and get it to work. Note you will want to remove the .txt extension from the files names, but i couldn't upload them with out it.

Let me know if this works for you.
 

Attachments

  • fvbbridge.odf.txt
    3.4 KB · Views: 2
  • fventure.odf.txt
    3.9 KB · Views: 1
  • fvsaucer.odf.txt
    3 KB · Views: 1
  • fvintegrator.odf.txt
    1.4 KB · Views: 1
  • fvseparator.odf.txt
    1.1 KB · Views: 1

Rifraf

I know just enough to be a danger to myself
Joined
25 Aug 2013
Messages
1,236
Age
51
Lol, that was me who made that post more than a decade ago. :lol: Renaming it to the stock saucer separation special weapon was my quick and dirty method. It worked, but it bugged the separation animation. What's sad is that I once accidentally stumbled upon the fix, but I never wrote down what I did to fix it and now I can't remember. Maybe someone else has solved it?
Oops. Didn't realize that was you :)
 

marsneedswomen2008

Cadet Junior
Joined
20 Jul 2015
Messages
67
Age
35
Hey Mars I'm not sure which repalce weapon I used, it was a long time ago and a couple complete crashes ago. I think it was the replace weapon from one of the Prometheus Class mods. I wanted a Hero galaxy class with different stats from the stock ship so I used replace weapon to get it to work.
To get it to work you'll need at least 3 ship odfs, 2 replace weapon odfs, all of the normal weapon odfs for the ships, sods for all 3 ships, textures, techtrees. I included some of my ODFs, from my current mod and these work, so hopefully all you'll need to do is copy, paste, and change a few file names and get it to work. Note you will want to remove the .txt extension from the files names, but i couldn't upload them with out it.

Let me know if this works for you.
I eventually settled on using the default saucer separation, but I'll definitely check out and mess around with the files you posted when I have the time. Thank you!
 

Hath

The COON !!!
Leader of the Trash Panda Horde
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6 Mar 2019
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I should have asked sooner but could you post your ggalaxyfuse.odf and ggalaxysep.odf files.
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
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780
Ok I just downloaded and took a look at the fuse weapon. Did you chage the following to match the ship you were tring to mod?

// Converts it into fgalaxy
fusedClass = "fgalaxy"
// Multiweapon, requires 8 Borg cubes
multiReqClass0 = "fsaucer"
multiReqMin0 = 1
multiReqClass1 = "fbbridge"
multiReqMin1 = 1


Also are you sure you have the wav files in your game? I've had this bite me before.

// Looping sound that gets played as the move together
firesound = "ggalint.wav"
// One shot that gets played on the new ship when it converts.
offsound = "ggalintoff.wav"
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
780
The only other thing i see thats different between aad's files and the ones I used was this one line.

replacement0Class0Position = 0,10,10
replacement1Class0Position = 0,0,0
replacement2Class0Position = 0,-10,-10

I don't know if thats the problem?
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
780
Hey mars I've been think about your problem and the more i think about it the more i dont think the fuse and seperate special weapon is the problem. At least I can't see anything that screams here it is. If I understand correctlly your wanting aads galaxy class to seperate and then dock again? I assume that the galaxy class ( fgalaxy.odf) is working in game; it moves, scans, fires all its weapons, and takes damage? Then when you try to seperate it the game crashes? I'm wondering if the problem is in one of the seperated ship odfs ( fbbridge.odf or fsaucer.odf ). Try building then independentlly for one of your yards, one at a time, and try them out. This may help you isolate the problem. Did you straight copy aads files in to your mod? Did you change anything in them? You may want to look at which physics file your ship is suppose to use. I've had more than one missing physics file cause a crash. Also check to make sure that all the weapon files exist. The only other thing you may want to do is recheck the spelling of all the odfs files. Make sure you dont have a miss spelling both in the odfs themselves and the actual odf file name. fbbridge.odf has a double b that could to easy to miss. I missed a double letter a while back and I spent two weeks running in circles chasing my tail! I hope the fix is in there somewhere. Best of luck!
 
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