Adm_Z
Gettin' down and GUI!
- Joined
- 23 Nov 2009
- Messages
- 2,745
Great, another flopper, oh did I say that out loud?
I mean welcome newbie!!!
Is being a FlOper a bad thing?
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.
We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.
Great, another flopper, oh did I say that out loud?
I mean welcome newbie!!!
Is being a FlOper a bad thing?
Depends if you're one of those annoying Fanboys or not!
I can say now that you guys aren't in that group.
Please define "annoying Fanboy"
Let's just say that there are FO players who don't think very highly of people that prefer working with stock A2.
From what i hear that goes both ways
Either way, i have tried other mods/TC for A2, but i found either their models lacking/balance non-existent/ annoying in gameplay. Though i'd like to see certain additions/improvements in FO, the overall balance is good/ models look good and gameplay is challenging yet not annoying.
Does that qualify me as a fanboy.. who knows.
It does go both ways, but in the beginning, everybody was excited about the FO 3.0.0 release. I don't exactly know how it started, since I was mostly on AFC at the time, but after a bit there was a small war going on in the comments sections for A2Files downloads. There were people on one side insulting mods that weren't for FO and insulting their creators for not making them for FO and the other side becoming more and more anti-Fleet Ops, which eventually led to some members boycotting FO altogether. Granted, this was a very small minority, but for quite some time that was the only contact we had with the Fleet Ops community.
It does go both ways, but in the beginning, everybody was excited about the FO 3.0.0 release. I don't exactly know how it started, since I was mostly on AFC at the time, but after a bit there was a small war going on in the comments sections for A2Files downloads. There were people on one side insulting mods that weren't for FO and insulting their creators for not making them for FO and the other side becoming more and more anti-Fleet Ops, which eventually led to some members boycotting FO altogether. Granted, this was a very small minority, but for quite some time that was the only contact we had with the Fleet Ops community.
Actually, modding for FO is still a pretty small and new community. When it started all I ever saw was "Oh cool mod. Now make it for stock." or worse. Now there sure are those who are rude about mods hat aren't for FO, but generally, all I see is people who hate on FO and FO mods. The FO modding community is a rather small one and there are a lot more people who don't play FO than those that do.
Either way, i have tried other mods/TC for A2, but i found either their models lacking/balance non-existent/ annoying in gameplay. Though i'd like to see certain additions/improvements in FO, the overall balance is good/ models look good and gameplay is challenging yet not annoying.
Not to perpetuate off topicness, but for wastelands, I'm pretty sure it would "mostly" work in FO now, and the next patch will revert the file structure so that you will have the ships,stations,weapons etc. folders, ever increasing the cross compatibility of stock mods.
I split the thread, I thought it was a good idea, so you guys are no longer off-topic, hows that for a turn around?
decrying these versions as "Illegal Haxorzing" etc
Not to go off topic even more, but is it already that far? I remember reading about a mod that enabled playing stock in FO, but I thought that was more of a "putting some stock stuff back in" thing instead of rebuilding stock on top of FO. TBH I never looked that close into it (I play stock when I want to play stock, I have over 9000 installs so it hardly matters that I add one more ). Can you just put a mod into that mod of a mod to make it work like a stock mod?
(BTW, I think it's time to split the thread )
I remember with this at least there was a legitimate question about distributing a modified engine for a game that wasn't open sourced and whether that broke intellectual property laws. That lead to the decision to host only certain FO patches on A2F for a while, but I think they later decided it was fine. Maybe one of the FF staff could clarify what the current policy is?
I remember with this at least there was a legitimate question about distributing a modified engine for a game that wasn't open sourced and whether that broke intellectual property laws. That lead to the decision to host only certain FO patches on A2F for a while, but I think they later decided it was fine. Maybe one of the FF staff could clarify what the current policy is?
I still maintain that I'm a A2 purist. I take pride in my personal build. It's arguably better for my specific line of work anyway, pic making.
Ditto. my mods are all on FO and I rarely play stock FO anymore. (much to crisis' dismay)
I remember with this at least there was a legitimate question about distributing a modified engine for a game that wasn't open sourced and whether that broke intellectual property laws. That lead to the decision to host only certain FO patches on A2F for a while, but I think they later decided it was fine. Maybe one of the FF staff could clarify what the current policy is?
I remember those days, I personally avoided it. I felt that since I wasn't involved it had nothing to do with me. I recall Doca Cola had talks with the A2F team and some kind of resolution was reached where it was proven that the claims being made were not true.
It's interesting to look back on it now, most if not all of the people making the claims are gone yet both FO and at least one of the A2F staff (Freyr) are still around and kicking. It's usually the way isn't it? The trouble makers come cause some trouble (Jetnova, SquireJames, Book etc) but don't stay active for long and then us regulars who have been here for years (anywhere from 1999/2001 to 2008) are still here and still going.
I still occasionally wonder what would have happened if I had have written off Squire and his mod earlier instead of kept appeasing him to try and get the mod released until he became intolerable. Jetnova still causes some hilarity, through we are getting a bit fed up with him now. The thread about him in the private staff section is now twenty three pages long after 3 years. The implausible excuses and alternate accounts he's come up with are somewhat legendary and have resulted in him being the only person to ever have been banned via the network level hardware firewall instead of just being banned through the CMS software.