PreciousRoy
Cadet Sophomore
- Joined
- 31 Aug 2015
- Messages
- 42
- Age
- 55
I am not much of a modder; I'm more of a tinkerer with existing mods. So, take what I'm saying here with that pinch of salt-- I'm not talented enough to do what I want to do, but I thought I'd lay the idea out here, in case anyone thought it was a cool idea and wanted to work on it with me someday.
One of the things that has bothered me about the Borg since A1 is the insistence on collecting resources from moons and planets. You have to build your collection base, build your trade system (Recycler), build ships to do the mining. And then you have to defend these things from attack.
Maybe this is off on my part, but it seems to me that the canon Borg aren't like that, at all. They strip-mine planets for resources. They pull apart ships to rebuild their own. They regrow damaged areas and construct ships from existing ships-- not build a shipyard. They evolve-- either laterally, or upwardly, to survive.
The same base-building and defending that other races do just doesn't seem to fit with the pirate-like Borg. They should be a source of oppression, not a sitting target. They should be powerful on their own, and capable of eating up stations, ships, and strip planets and moons of their resources.
But if you make them powerful enough to do all that, then they pretty much own Instant Action from about twenty seconds in. There has to be some kind of natural progression from what can manage against scout ships, destroyers, and Construction ships, to what can manage against starbases.
What I conceived of was, beginning with three types of craft: a rectangle (like the Interceptor), an egg, and a triangle. They possess holding beams that can strip resources from ships (including people), and strip metal and dilithium where possible. Instead of station crafting, these three basic crafts can multiply, splitting into two vessels, or evolve, growing into a new version. The rectangle grows and progresses to be a Cube-shape; the Egg grows into spheric shapes, such as the Sphere and ends up with a multi-vector ship that is shaped like a dodecahedron (20-sided dice); and the triangle becomes Diamonds and Pyramids and so on.
The further up they evolve, the more weapons they get, and the better they can strip for resources. Whilst they employ Holding beams, the ships weapons have to be in the green, and they have to be uninterrupted for a certain number of seconds before they gain the resource. In the case of planets, the planet's base resources are drawn from, and a great number of it's development goes away, depending on which level stripping beam is employed. With ships and stations, a ship can eat away a station's value and basically, the ship is dismantled, causing the visual effect of destroying a base about two seconds from it be dismantled-- small, but still visible.
More on this idea later if there's any interest in it.
One of the things that has bothered me about the Borg since A1 is the insistence on collecting resources from moons and planets. You have to build your collection base, build your trade system (Recycler), build ships to do the mining. And then you have to defend these things from attack.
Maybe this is off on my part, but it seems to me that the canon Borg aren't like that, at all. They strip-mine planets for resources. They pull apart ships to rebuild their own. They regrow damaged areas and construct ships from existing ships-- not build a shipyard. They evolve-- either laterally, or upwardly, to survive.
The same base-building and defending that other races do just doesn't seem to fit with the pirate-like Borg. They should be a source of oppression, not a sitting target. They should be powerful on their own, and capable of eating up stations, ships, and strip planets and moons of their resources.
But if you make them powerful enough to do all that, then they pretty much own Instant Action from about twenty seconds in. There has to be some kind of natural progression from what can manage against scout ships, destroyers, and Construction ships, to what can manage against starbases.
What I conceived of was, beginning with three types of craft: a rectangle (like the Interceptor), an egg, and a triangle. They possess holding beams that can strip resources from ships (including people), and strip metal and dilithium where possible. Instead of station crafting, these three basic crafts can multiply, splitting into two vessels, or evolve, growing into a new version. The rectangle grows and progresses to be a Cube-shape; the Egg grows into spheric shapes, such as the Sphere and ends up with a multi-vector ship that is shaped like a dodecahedron (20-sided dice); and the triangle becomes Diamonds and Pyramids and so on.
The further up they evolve, the more weapons they get, and the better they can strip for resources. Whilst they employ Holding beams, the ships weapons have to be in the green, and they have to be uninterrupted for a certain number of seconds before they gain the resource. In the case of planets, the planet's base resources are drawn from, and a great number of it's development goes away, depending on which level stripping beam is employed. With ships and stations, a ship can eat away a station's value and basically, the ship is dismantled, causing the visual effect of destroying a base about two seconds from it be dismantled-- small, but still visible.
More on this idea later if there's any interest in it.