O
Ozymandias
Deleted Due to Inactivity
Former MSFC Member
I'm having problems getting lightmaps to work with a model I've made in 3ds max. The lit parts of the model are the only parts that are visible (every other part is completely transparent).
I have tried various combinations of material name (!phong_01_!default, !phong_01_!lambert, !lambert_01!default) and have checked both ingame and in storm 3d but the result is always the same.
I've applied the texture to Admiral's Sovereign and the alpha chanels are working correctly there so it can pretty much only be something to do with the SOD. I have also applied Admiral's Sovereign textures to my model and again it ends up invisible.
I've tried downloading the 3ds max A2 exporter from several different sites and I just can't work out what the problem is.
I've attached a screenshot (The grey bits are supposed to be there but hidden inside the model).
Oh and I'm using 3ds max 5.1 if that makes any difference.
I'm wondering whether material settings need to be applied via a command node in 3ds max?
Any help would be greatly appreciated. Thanks.
I have tried various combinations of material name (!phong_01_!default, !phong_01_!lambert, !lambert_01!default) and have checked both ingame and in storm 3d but the result is always the same.
I've applied the texture to Admiral's Sovereign and the alpha chanels are working correctly there so it can pretty much only be something to do with the SOD. I have also applied Admiral's Sovereign textures to my model and again it ends up invisible.
I've tried downloading the 3ds max A2 exporter from several different sites and I just can't work out what the problem is.
I've attached a screenshot (The grey bits are supposed to be there but hidden inside the model).
Oh and I'm using 3ds max 5.1 if that makes any difference.
I'm wondering whether material settings need to be applied via a command node in 3ds max?
Any help would be greatly appreciated. Thanks.