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Official Patch

A1 Official Patch 1.2

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This is the official v1.2 patch for Star Trek Armada 1. The v1.1 patch is not needed, you may simply use the v1.2 patch on a v1.0 install of the game. Old saves may not work after patching.

Bug Fixes

1) Pathing Improved - Ships will have less trouble moving in groups or navigating in areas with lots of objects.

2) Rally Point Improved - Ships will not try to occupy the same location when they exit the shipyards.

3) Strategic AI in Instant Action and Multiplayer has been given better handicaps on medium and hard difficulty. Including sped up build time and reduced cost.

4) In Instant Action/Multiplayer games the AI will now cloak ships if it can; more often on medium, and most of the time on hard.

5) The Chain Reaction Pulsar weapon has been modified so that it will not be able to hit cloaked ships and has been balanced to be less powerful.

6) In standard Multiplayer games each team will begin with a starbase, 2 construction ships, and a scout vessel.

7) Implemented Instant Action save functionality.

8) Improved game stability with issues related to [ESC] key being depressed.

9) Fixed several weapons related crashes.

10) Fixed crash related to Corbromite Reflector and saved games. If the Corbromite Reflector was active prior to saving the game it could cause a crash on loading of the saved game.

*** Compatibility Fixes:

Armada Version 1.1 fixes problems with the following 3D cards:
TNT2
GeForce
Intel 810
Riva 128

*** Optimizations:

Optimization changes have been made to augment framerate. Most notably:
Smoother asteroid rendering
Ghosts (things you cannot currently see on the map but have in the past) have been optimized
Klingon Shockwave runs smoother and has a different effect.
Omega Shockwave at the end of the last mission contains less polys. This should eliminate stuttering and random crashes that may occur at this portion of the game.

*** Design:

Borg Superweapon (Transwarp Gate) drains energy over time instead of taking it all at once.
Artillery can no longer fire outside of the player's shared Line Of Sight.
Sensor Jammer is more effective because ships can no longer fire at what they cannot see.
Disallowed targeting of all special weapons under the shroud.
Gravity Mines can now be fired while cloaked.
Construction Ship Build Button Menu has be reordered making it easier to use.

*** Single Player Mission changes:

Vendetta – Worf automatically heads towards the first wormhole
A Line in the Sand – fixed a bug that occurred if all Borg forces were destroyed before the Enterprise shows up
The Alpha and the Omega Part 2 – ensures a showdown between Locutus and the Enterprise

*** Miscellaneous:

Added a LAN IPX button and LAN IPX functionality
Made several multiplayer map changes to augment game play on these maps.
Author
CABAL
Downloads
6
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First release
Last update
Rating
5.00 star(s) 1 ratings

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It is awesome that none of you have forgotten about the game that started it all. Thanks!
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