Undying_Nephalim
Orange and Blue is too epic for you.
- Joined
- 29 Aug 2010
- Messages
- 258
- Age
- 33
The next Fleet Ops patch has at last arrived, and with it a slew of new content (including a whopping 6 and 1/2 new ships!). That means that a Sigma update patch is just around the corner to make it compatible with the latest version of FO. More then that though, a load of new content will come with the next Sigma patch too.
One of the new features I've held off on is mixed tech. Started in FO, mixed tech is an important aspect of team based games, where players of two different races are able share technology and build special ships outfitted with such (if you are not on a team however, you can capture an enemy constructor in FO and extract it's goodie tech). In Sigma a similar feature will implemented as well.
Rather then building a dedicated yard however, each race will adopt their alien ally's tech differently. In the case of the Zevestivan and Ekoset, the Zevestivan can build embassies where technology is traded between the two races. The Zevestivan player can choose from a slew of Ekoset tech including their unique shields and powerful solar beams. If for instance you acquire the Solar Beam tech from the Ekoset, you can then refit certain Zevestivan ships with said beam and turn them into a laser-death-dealing machine of doom:
Other then this though, I've purposely held off coming up with mixed tech ideas because I'd like the community to have a chance to influence this mod with their ideas. So with that said, feel free to come up with mixed tech ideas. Don't be afraid to get creative: They don't all have to be ships. Mixed Tech could include various passive upgrades, special weapons, anything the mind can come up with.
One of the new features I've held off on is mixed tech. Started in FO, mixed tech is an important aspect of team based games, where players of two different races are able share technology and build special ships outfitted with such (if you are not on a team however, you can capture an enemy constructor in FO and extract it's goodie tech). In Sigma a similar feature will implemented as well.
Rather then building a dedicated yard however, each race will adopt their alien ally's tech differently. In the case of the Zevestivan and Ekoset, the Zevestivan can build embassies where technology is traded between the two races. The Zevestivan player can choose from a slew of Ekoset tech including their unique shields and powerful solar beams. If for instance you acquire the Solar Beam tech from the Ekoset, you can then refit certain Zevestivan ships with said beam and turn them into a laser-death-dealing machine of doom:
Other then this though, I've purposely held off coming up with mixed tech ideas because I'd like the community to have a chance to influence this mod with their ideas. So with that said, feel free to come up with mixed tech ideas. Don't be afraid to get creative: They don't all have to be ships. Mixed Tech could include various passive upgrades, special weapons, anything the mind can come up with.